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《Zbrush3.0精品教程》

Time:2013-01-18

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Zbrush 3是傳統(tǒng)和創(chuàng)新工具的完美組合,讓您創(chuàng)造復(fù)雜、高品質(zhì)的圖形,快速有效地表達(dá)自我,這些功能曾經(jīng)在《指環(huán)王3:國(guó)王歸來(lái)》這部影片的數(shù)字建模方面被廣泛運(yùn) 用(主要是魔獸)。它能給於您即時(shí)反應(yīng),即時(shí)繪制您的圖像,它也非常適合於情節(jié)串聯(lián)圖板和概念化設(shè)計(jì),功能足於將您的作品打造完美。直觀、易於使用和功能 強(qiáng)大,Zbrush將激發(fā)您創(chuàng)造多面的、震撼人心的圖像,不管您是個(gè)新手,還是位專業(yè)人士。Zbrush獨(dú)特的2D和3D功能的組合將產(chǎn)生動(dòng)人的效果,不 需要您經(jīng)過(guò)痛苦的漫長(zhǎng)學(xué)習(xí)。

ZBrush是一個(gè)思路獨(dú)特的三維軟件,兼有2d軟件的簡(jiǎn)易操作性和3D強(qiáng)大的功能!
Gnomon The Digital Maquette, Volume Two Art Direction and Digital Sculpting with Zack Petroc

The Gnomon Workshop 藝術(shù)設(shè)計(jì)殿堂極力締造者,于2007.11月初發(fā)行的這份專業(yè)的Zbrush 3教程.本教程的作者參與制作過(guò)好萊塢電影《天空上尉與明日世界Sky Captain and the World of Tomorrow》,并且目前正參與于將于2009年發(fā)行的一部好萊塢電影:《John Carter of Mars》的制作.

本教程 是Zack Petroc的藝術(shù)指導(dǎo)系列之一。在這張DVD中,Zack概述了使用ZBrush 3 創(chuàng)造Froad Rider(騎士),服裝,外圍裝飾的全過(guò)程,從組織一個(gè)低精度的頭部網(wǎng)格角色開(kāi)始,到服裝和外圍裝飾的box meshes .使用ZBrush新的調(diào)換工具,在完成了角色的姿態(tài)設(shè)計(jì)后,再用Gentle Giant Studios把角色作為3D影片輸出.Zack充分展現(xiàn)了一位藝術(shù)家的設(shè)計(jì)思維流程,特殊地輔助工具和技術(shù),這些將增強(qiáng)你設(shè)計(jì)過(guò)程中的自由創(chuàng)造能力.他 還討論了如何從藝術(shù)指導(dǎo)和數(shù)字sculpting透視的角度定義角色。教程適用于藝術(shù)指導(dǎo)和制片設(shè)計(jì)師。對(duì)相關(guān)的技術(shù)提升也很有好處。這張DVD教程,將 會(huì)教你如何創(chuàng)作商業(yè)級(jí)最終造型的藝術(shù)創(chuàng)作過(guò)程!


Zack Petroc's Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush's new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.

本教程主題:

2D to 3D Design Translation
Defining the Character
Full Pose Sculpting
Establishing Unified Design
Form Development
Gesture Block-in
Sculpting Cloth
Outputting the File




本教程章節(jié):

01: ZBrush 3 Overview and Workflow
02: Cloth Form Development
03: Body Parts Form Development
04: Helmet, Pads & Straps Form Development
05: Shoes, Backpack & Misc. Form Development
06: Detailing the Cloth
07: Detailing the Body Parts
08: Detailing Shoes, Backpack & Accessories
09: Posing the Froad Rider
10: Printing the 3D File

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